Exploring Plr Trestle Level Design Break Down

Exploring Plr Trestle Level Design Break Down reveals several interesting facts.

  • A short, well-meaning rant about why I (and many other level designers) don't like those "speed
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  • In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style
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Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: ... This video shows my mindset about cover placement while going through classical and typical A In this GDC 2017 talk, Arkane Studios' Steve Lee advocates for a holistic approach to

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