Exploring Pathfinding Group Coordination More Bottled Sky Devlog January 2025

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  • I tested out the AI system I built last month for the Chomper to see how quickly I could build a second enemy with this system.
  • Tree falling as a whole physics entity. Next is trying to make those entities have collision(with the game entities), so we can have a ...
  • See how regions now work in Ashes of the Singularity II. In this dev journal we cover the new baseline resources you earn just for ...
  • I built a new feature that allows players to unlock new features and upgrade their shuttle. I also showed off the game at ...
  • We're working on brand new content to support all of the space exploration gameplay in a way that gives meaning to all of the stuff ...

In-Depth Information on Pathfinding Group Coordination More Bottled Sky Devlog January 2025

I made some quite technical improvements to enemy AI, how they organise themselves in flock combat and world navigation. I built a feature to let players make modifications to the shuttle. Raymoclaus Creator Discord: https://discord.gg/wVgtHMeFWD ... I spent the month making a couple of new basic abilities and brought the game to another public event. There's plenty of new ... I took a break throughout November and most of December. I decided I wanted to talk about how

I built a feature to let players make modifications to the shuttle. Raymoclaus Creator Discord: https://discord.gg/wVgtHMeFWD ...

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